What this problem is related to? (e.g. Website / Launcher / Game / etc. ): Game
NPC Name, Quest Name, Skill/Item Name (if relevant):
Describe the problem:
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This is my character wearing no gear at all. The values of MeleeHitRateAttribute, MeleeEvasionRateAttribute and MeleeCritalHitRateAttribute seems to be okay.
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Adding Evasion Rate +1 boots. Everything looks accurate.
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Adding Accuracy Rate +1 gloves. MeleeHitRateAttribute goes up to 160 in /attribute tab which is corret, because previous vales was 150, but 160 MeleeHitRateAttribute is not displayed correctly in character sheet. 160=16% but according to the screenshot 160=15%.
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Adding Evasion Rate +1shirt. This time everything seems to be correct. Adding Evasion Rate +1 adds +10 attribute values which ends up with 12% Evasion Rate at the character sheet. But equipping Evasion Rate +1 shirt for some reason fixed the previous “160=15%” problem. And all values are fine again.
In this part, I did a reverse subsequence.
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Unequipping Evasion Rate +1shirt. Everything looks perfect.
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Unequipping Accuracy Rate +1 gloves. Exact same step 3 stuff happens. Back to the “160=15%” problem.
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Unequipping Evasion Rate +1 boots. This step fixed everything again. The values are again the same.
Now is the funny part. Its possible to make this: Exact same character with exact same passive skills/items equipped/level/stats e.t.c. Screenshots was made right after i figured out how can i repeat the bug.
List the steps to reproduce the problem (if relevant):
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Equip “Practice gloves”. Which i think causes the attribute=/=character sheet problem. Make sure “Practice gloves” equipping order is not in the last place.
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Than “fix” the “attribute=/=character sheet” problem by equipping or unequipping any item. Works with items i have so far: Shield, shirt, boots.
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Unequip “Practice gloves” in the last place.
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Get different stats at character sheet with the exact same character.
Screenshots/Videos (if available):