Hi everyone! Today is the day im going to finish my short run through the Ymirheim experience table.
I want to say BIG THANKS to Neris who is da real MVP and provided us with these numbers. Which is basically everything in this topic based on.
Okay, so first of all lets look at the numbers in Weapon Experience Table. As you can see those numbers are а joke compare to Class Experience/Base Experience Table numbers. Which, i assume, means that weapon levels gaining is not that slow. But probably there are some reason behind this.
As with KRO CBT3 and OBT, in order to level up a weapon, players had to visit a blacksmith and pay him some money(?).
Talking Ymirheim.org, probably, amount of money that blacksmith will be asking players to pay for weapon level increase is actually not that low. Paying for your weapon to level up might be another difficulty players had to progress through(?).
So, in order to level up a weapon you actually must have some Zeny(?).
Why is this system is actually good?
Because playing an old school mmo rpg means that your journey starts right after you created level 1 character. Your journey basically never ends because making your way through the character levels is already a gameplay. And that journey is pretty slow. Even if you hit your 99 that is not actually mean “you are done what that game”. There are some extra mechanics which you can use to make your character stronger. Like finding better gear and refining it.
Making your journey from level 1 to level 99 is actually a thing in old-school mmos. So this journey has to be balanced in some way. Monsters should be tough but loot should be valuable. And not less important in-game money should be valuable to.
Long story short you in-game character should live a very tough in-game life. Which makes you actually play the game, because there is always something to improve. " My gear is not that great, which makes monster hit me harder, my weapon is a joke which makes monster live longer, and because i always low on Zeny i cant afford a proper gear/weapon level/refine level/skill books/potions/food.
This is the only way the players actually start to identify themselves with their characters and love them. And also, after all the difficulties players and their characters been though being able to just settle in Prontera and start to chat is a huge joy.
All of these posts are just speculations. Except for numbers, numbers are correct(PRE-CBT dated period). At least if i’m not messed up.
I will post some graphs latter. So, we could actually see the difference in Base, Class and Weapon experience gaining.
Bless you!