Client Crash Report [#129941740]

Please describe what you were doing when the error occured:

Full critical error message, if available (including system info, message text and the history chain):

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OS: Windows 10 (Version: 10.0; Build: 22621)
CPU: AuthenticAMD @ 3494 MHz with 14284MB RAM
Video: AMD Radeon(TM) Vega 8 Graphics (92)

Assertion failed: GObjObjects(InIndex)==NULL [File:UnObj.cpp] [Line: 3836]

History: UObject::AddObject <- UObject::StaticAllocateObject <- (SpriteEmitter SpriteEmitter76) <- UObject::StaticConstructObject <- AsyncLinkerLoad::CreateExport <- (SpriteEmitter76 706213) <- IndexToObject <- ULinkerLoad<<UObject <- (syncLinkerLoad Transient.syncLinkerLoad41 706213)) <- FPropertyTag::SerializeTaggedProperty <- LoadStream <- (Count 0) <- UStruct::SerializeTaggedProperties <- (Emitters[-1]) <- UObject::Serialize <- (E_Candle5Set Prt_f01.E_Candle5Set0) <- AActor::Serialize <- LoadObject <- (E_Candle5Set Prt_f01.E_Candle5Set0 706213==706213/4105194 706173 105) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndAsyncLoad(WHILE) <- UObject::EndAsyncLoad <- UObject::StaticLoadObject <- (Engine.Level None.MyLevel Prt_f01) <- LoadLevel <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ClientTravel <- UGameEngine::Tick - CriticalSection <- UGameEngine::Tick <- UpdateWorld <- MainLoop


Client version:
0.7.2-136-g202ed3a