Client Crash Report [#510824213]

Please describe what you were doing when the error occured:

Full critical error message, if available (including system info, message text and the history chain):

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OS: Windows 11 (Version: 10.0; Build: 22621)
CPU: AuthenticAMD @ 3496 MHz with 14284MB RAM
Video: AMD Radeon(TM) Vega 8 Graphics (92)

Assertion failed: GObjObjects(InIndex)==NULL [File:UnObj.cpp] [Line: 3836]

History: UObject::AddObject <- UObject::StaticAllocateObject <- (StaticMeshActor StaticMeshActor2003) <- UObject::StaticConstructObject <- AsyncLinkerLoad::CreateExport <- (StaticMeshActor2003 205393) <- IndexToObject <- ULinkerLoad<<UObject <- (syncLinkerLoad Transient.syncLinkerLoad1196 205393)) <- ULevelBase::Serialize <- ULevel::Serialize <- LoadObject <- (Level Prt_f01.myLevel 205393==205393/4105194 201680 5894) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndAsyncLoad(WHILE) <- UObject::EndAsyncLoad <- UObject::StaticLoadObject <- (Engine.Level None.MyLevel Prt_f01) <- LoadLevel <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ClientTravel <- UGameEngine::Tick - CriticalSection <- UGameEngine::Tick <- UpdateWorld <- MainLoop


Client version:
0.8.1-0-ge51a062