Please describe what you were doing when the error occured:
Full critical error message, if available (including system info, message text and the history chain):
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OS: Windows 11 (Version: 10.0; Build: 22621)
CPU: AuthenticAMD @ 3506 MHz with 14284MB RAM
Video: AMD Radeon(TM) Vega 8 Graphics (92)
Assertion failed: GObjObjects(InIndex)==NULL [File:UnObj.cpp] [Line: 3836]
History: UObject::AddObject <- UObject::StaticAllocateObject <- (StaticMeshInstance StaticMeshInstance6081) <- UObject::StaticConstructObject <- AsyncLinkerLoad::CreateExport <- (StaticMeshInstance6081 516630) <- IndexToObject <- ULinkerLoad<<UObject <- (syncLinkerLoad Transient.syncLinkerLoad198 516630)) <- FPropertyTag::SerializeTaggedProperty <- LoadStream <- (Count 0) <- UStruct::SerializeTaggedProperties <- (StaticMeshInstance[-1]) <- UObject::Serialize <- (StaticMeshActor Prt_f01.StaticMeshActor816) <- AActor::Serialize <- LoadObject <- (StaticMeshActor Prt_f01.StaticMeshActor816 516630==516630/4105194 516541 150) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndAsyncLoad(WHILE) <- UObject::EndAsyncLoad <- UObject::StaticLoadObject <- (Engine.Level None.MyLevel Prt_f01) <- LoadLevel <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ClientTravel <- UGameEngine::Tick - CriticalSection <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Client version:
0.8.1-0-ge51a062