What this problem is related to? (e.g. Broken model or texture / Incorrectly placed model / Particle Effect / Animation / Collision problem / etc. ):
There is a delay in monster death animation when DOT kills the monster (in this case Deep Cut is used)
Location/Coordinates (/pos
, if relevant):
Describe the problem:
List the steps that occurred before the problem appeared (if relevant):
- Apply DOT (Deep Cut)
- Let the monster die with DOT
- Delay death animation happens
Can you reproduce the problem? (if relevant):
Yes, everytime a monster dies from DOT (maybe only applies to Deep Cut).
EDIT I think while the animation is delayed the monster can still attack ( I’ll try to clip that as well). Althought the damage shows up, it’s not taken by the character and not found in the log.
Screenshots/Videos (if available):
Damage shown after death: