Monster's Cloak/Teleport/Other skills

Well, it kind of feels like monsters use those skills too often.
For instance, fighting with a single mouse/bug/spore feels nice. A monster always tries to bother you with its skills even if you don’t engage it in melee. Spores throw ghost strikes at you, e.t.c. Skills such as the ghost strike or poison occur only in combat.
On the other hand, skills like teleport/cloak occur on itself, just because a monster spawned and continue to exist. So it end up with skill usage flood, especially in monster “camps”, like the spore village or the culvert. They just spam skills, and the more monster are in sight, the more flooded your game gets with video and sound effects.
Teleport doesn’t occur that often, though it’s questionable if a monster even has to cast such skill out of combat. The culvert is on another level. There are just too many monsters. They spam cloak. And it feels like they do so for no reason at all. A bunch of bugs simply exist in a natural environment, but perform cloaking non stop. In addition, the cloak animation looks strange, it kind of looks like ro’s magnum break.

if it really causes an overload of computer resources, then it’s a bit of a problem

By the way, since we’re talking about system load, I’d also like to draw the developer’s attention to the Ymir cave, I don’t know why specifically (maybe because of the visualization of crystals) the game there requires more and more video memory over time, the more time you spend there, the more % the video card is used. The only alternative solution is to restart the game (exit to the character selection menu and back to the game)