What this problem is related to? (e.g. Game / Launcher / Website / etc. ):
Describe the problem:
There are several weird things going on.
- Although the character is underwater, the oxygen level sometimes regenerates a percent. Which is displayed both on the oxygen bar and the percent value.
- When you get out of the underwater, the oxygen starts to regenerate fast, but then it jumps to the 100% values.
- If you spam the jump key(which puts you into and out of the underwater state), the bar and the value will also spike.
What was the expected behavior?:
- The oxygen level(the bar and the percent) never regenerates underwater, unless there is a side mechanics like a source of oxygen(bubbles).
- When you get out of the underwater, the oxygen should not jump to the value of 100. It should instead regenerate to that point with increased rate.
- If you spam the jump key(which puts you into and out of the underwater state), the bar and the value will also spike. To prevent that, there should be a delay that delays the oxygen loss after you get underwater. You go underwater, and after you’ve been there for like 1-2 seconds, the oxygen starts to decrease.
List the steps that occurred before the problem appeared:
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Can you reproduce the problem?:
Yes.
Operating System, Browser version, Antivirus, or any other related platform information (if relevant):
Screenshots/Videos (if available):