This post in other languages: Versão Portuguesa
More accessible rifle ammo, new repeatable quests, line of sight checks for monster aggro, new effects for the food items, bug fixes, monster balancing and more…
New repeatable quests
This update adds 21 new quests, split between the Hoddmimis and Prontera regions.
These are very simple, small repeatable quests that you can pick up on a Bulletin Board. Nothing special, but they allow more activities in the game and more ways to earn experience and money. I will be adding more serious story quests later, but until then, these simple repeatable quests should provide a little bit more variety to the gameplay.
Consumable food items
You may have already noticed some food items in the shops, like Grapes, Mushrooms, etc. Previously they were unusable and were acting as a common loot.
Now each food item has its own unique properties: some items can heal you or recover your mana, some can cure poison or give you more attack speed, and more. Also, there are new food items available in the game. Check out in-game shops or harvest certain plants in the world to find out which item does what.
There is one limitation: you can only have one active aura from a food item at a time. When you consume a food item, any previously active effects from other food items are going to be replaced with the new one.
Bullets and Weapon Type Change
One of the major problems with Recruits since the start of the Closed Beta was the price of the bullets. They were barely affordable, especially on the lower levels, making you spend sometimes even more on the bullets than you get from selling the loot from the monsters you kill with those bullets.
Partially this problem came from the fact that it’s not possible to have an item in a shop cheaper than 1 Rupee, but even though bullets cost just 1 Rupee each, it’s still way too expensive.
Along with that, price of changing the weapon type was way too high for low level players, even though it’s a required step to become a Recruit, with no way around it. You had to collect at least 1500 Rupee before changing the class just to be able to use the Rifle.
All this was hindering the progress of Recruits, making it hard to buy skill books, equipment, etc.
To solve this, we’re introducing the following changes:
- Price of changing weapon type at the blacksmith is temporarily decreased from 1000 Rupee to 250 Rupee (until the class quests are properly implemented, which will allow you to change the weapon type for free if you need it for the class).
- New item type: Boxes of Bullets. They contain a full stack of bullets, have the same weight, and they convert into the corresponding stack of bullets when opened. But they can be bought for cheaper and can be sold back to the NPCs for more than 0 Ruppe (like it’s in case of individual bullets). NPCs now only sell boxes of bullets instead of individual bullets.
- Bullets now are not just a meaningless consumable, required to attack with a Rifle. Now they have specific bonuses and effects when fired.
- New type of bullets added: Stone Bullets, which are much more affordable.
Differences between the bullets:
- Stone Bullet: A cheap round stone bullet.
- Weapon Ranged Attack +1
- Consumes 2 times more weapon durability when fired, compared to other bullet types.
- Box of Stone Bullets costs 65 Rupee to buy from an NPC.
- Common Bullet: An ordinary bullet for your rifle.
- Weapon Ranged Attack +3
- Box of Common Bullets costs 250 Rupee to buy from an NPC.
Monster aggro changes
Previously, aggressive monsters were ignoring any obstacles between them and the player when choosing the target to attack. Even though they were going around the obstacles to reach their target, they were basically seeing through the walls when looking for a new target to attack. Because of that, some locations were way too hard to navigate through (like Prontera Culverts for example, where monsters could see you through walls, but you couldn’t see them until they suddenly appear around the corner running towards you).
Now every aggressive monster only targets you if you’re in their direct line of sigh. That means that you can hide behind walls, trees, rocks to avoid being attacked by aggressive monsters.
Assisting (social) monsters now also only run to help their friends when they can directly see the combat.
Monster hearing got changed too. Now monsters will ignore you if you don’t move and don’t use any skills/attacks even if you’re in their hearing range, which is especially helpful against blind monsters.
This, along with other small changes (see below), should make Prontera Culverts much more accessible. If you’re being careful, you can go through the whole map without being attacked.
Changelog
Added
- Stone Bullets, bullet bonuses, boxes of bullets (see above).
- New effects for the food items (see above).
- New repeatable quests (see above).
- Quest icons on the Bulletin Board and in the quest window now properly indicate the general type of quest, showing if the quest mainly involves fighting, talking to NPCs, etc.
- Training dummies are now available in Prontera too. You can find them on each floor of the arena tower.
- A new Bulletin Board added next to the Cattleya at the Southwest of Prontera. A couple of guard NPCs were also moved there.
- Poisonous Mushrooms scattered around Prontera now actually give items when harvested.
- New character title: “the Master of Tongues” for people who made a significant contribution to the game translation.
Changed
- Monster line of sight checks added (see above).
- Price of changing weapon type at the blacksmith decreased from 1000 Rupee to 250 Rupee.
- Weapon durability now gets decreased for magic and ranged skills even when they miss or get avoided by the target. For melee it’s still the same: the durability decreases only when you actually hit the target or if your attack gets blocked.
- Cattleya shops in fields updated, to contain more relevant items for each zone: some common skill books, bullets, potions, maps.
- Amulet of Promises casting time increased from 4 to 8 seconds and cannot be used in combat any more.
- Aggressive monsters now ignore targets within their hearing range that they cannot see, if they don’t move, and don’t attack or use any skills.
- Normal monster hearing range for most monsters tweaked to be more consistent and feel natural.
- Some incorrect monster data fixed (incorrect race/size assignments, experience rewards, etc.).
- Thief Bugs now use the Hiding skill instead of Cloaking. They now cannot move and they don’t aggro while hiding.
- Thief Bugs hearing range reduced.
- Brown Wolves attack reduced.
- Grey Wolves attack greatly reduced and their Throw Dust skill casting time increased, giving you more chance to dodge it.
- Scarabaeus ranged and magic defense reduced.
- Magic resistance increased for Poring-type monsters.
- Dung Ball weight reduced from 3000 to 2000.
- Dung Ball drop rates slightly decreased.
- Dospores no longer drop Poison Spores.
- Flower Delivery quest renamed to Wildflower Hunting and its level requirement changed according to its difficulty.
- Maximum amount of characters per account increased to 8.
- Small server performance optimizations and logging improvements.
Fixed
- Quest name truncation on the Bulletin Board fixed to use more space within the window.
- Quest list sorting on the Bulletin Boards fixed, to prioritize quest level.
- Fixed a problem with trade requests, which allowed anyone to kick a target player out of the game under certain conditions.
- A bug in armor damage processing fixed that sometimes forced a player to be disconnected from the server.
- Various typo fixes and text adjustments.