This post in other languages: Українська версія, Versão Portuguesa
This update includes the brand new character title system, reworked monster spawns in the Prontera region, training dummies that let you practice your skills, and tons of bug fixes, including the falling through the ground bug fix.
Character Titles
You can now choose a title for your character, which is going to be displayed next to your character’s name and other players will be able to see it.
To change the title, open the character status window ([T]
hotkey by default) and click the “Change title” button.
You can only change the title once per one in-game day (2 real time hours), but you can always remove the title and select the same title again without having to wait.
Most of the titles also give you a status effect (it can be positive, negative, or both), which is going to apply to your character when you’re wearing the title. Some status effects are as simple as giving you bonus to your stats, some may be more complex (they apply in the same way the card bonuses work).
When you first create your character, you’ll have no titles unlocked. New titles can be given to you by certain NPCs if they notice that you’ve met certain criteria or by receiving the title as a quest reward. For example, when you reach 99 Strength, you can speak to Morris Scacciano, he’ll get impressed by your strength and will give you “the Strong” title. When you unlock the title, it will become activated on your character automatically (replacing your current title).
Titles with limited availability
There are a couple of titles, that you can obtain only during the closed beta test. After the test is finished, there will be no way to get these titles any more (but you’ll still be able to use them if you’ve already unlocked them).
- the Pioneering Traveler — just speak to Linda Vesterling before the end of the closed beta.
- the Pioneering Hero — reach base level 25 and speak to Linda Vesterling before the end of the closed beta. The level requirement will be adjusted each time we increase the level cap. So for example, if we increase the level cap to 35 in the future, the title will require level 35 as well.
Prontera monster spawns rework
Monster spawns in the Prontera region (including the Prontera Culvert) have been completely reworked. Instead of the previous extremely dense grid-pattern spawns that we inherited from the original developers of the game, you now can notice much more natural population of monster on the map.
Monsters can now group together, hide in bushes and away from the active trails, roam around the map much more freely. And you can now much more safely walk through the maps avoiding aggressive monsters (*cough*culvert*cough*).
Training Dummies
You can now test your combat skills on various kinds of training dummies. They work similar to any other enemy targets, but they can’t hit you back.
When you attack a dummy, you’ll see your DPS (damage per second) and total damage dealt to the dummy during combat in the system chat. To exit the combat, simply stop attacking the dummy for a few seconds.
There are several types and levels of dummies, each with their specific stats/attributes:
- Sturdy Dummies have high defense.
- Floppy Dummies have high evasion rate.
- Elemental dummies have high affinity towards the corresponding element.
- And there’s also a hidden dummy that’s in a permanent cloaking.
The higher the level of the dummy, the stronger their status effect.
Falling through the ground bug fixed
Yes, the old annoying bug that made you fall down to your death sometimes and made the monsters dig deep into the ground and attack you while you couldn’t even target them. Especially this was a huge problem in the caves.
Now this bug is finally fixed. Please let me know if you stumble upon this problem again.
This fix also forced me to manually change the position of every NPC/monster relative to the ground, so please let me know if you notice some NPCs or monsters floating above ground or digging into the ground when they normally shouldn’t.
Full Changelog
Added
- Character title system (see details above).
- Training dummies (see above).
- Skill detail window now properly shows all class and weapon availability for each skill.
- New character statistics entries added and are now shown in the
/statistics
command output:- Longest quest completion time.
- Most often killed monster type.
- Most common death from monster type.
- Most often killed monster race.
- Most common death from monster race.
- Some minor zone decorations added for the swamp wolf boss.
Changed
- Monster spawns rework for the Prontera region (see details above).
- Switching weapons is now prohibited while the stance skill is active.
- Target selection effect (green circle) size adjusted for characters.
- A lot of server-side logging improvements
- A lot of improvements to the internal development tooling that helped me to work on the game more efficiently.
- Various Monster/NPC AI improvements regarding their movement and out-of-range behavior.
- Various improvements regarding monster spawning.
- Thief Bug Females now aggro when you attack other thief bugs or thief bug eggs (previously they were only assisting other thief bugs when they attacked you).
- Gray Saw Shark idle movement speed slightly increased.
- Enemy-type based defense card bonuses slightly increased.
- Slightly increased body size of Poporing, Mastering, Malanos, and Kerpalos monsters.
- Proper monster races assigned to every monster (which for now is only being used for the statistics calculation and character title acquisition conditions).
Fixed
- Falling through the ground in caves now should be fixed completely (finally!).
- Invisible walls removed in Hoddmimis Town.
- Fixed invisible walls, water texture, duplicated shadows, and glitching textures on Northwest of Prontera.
- Invisible water surface removed at the Spore Village. #1845 #1847
- Floating objects fixed in the Cave of Ymir. #1983
- Fixed a crash when logging in with a stance active.
- Fixed a crash when clicking on an empty dropdown UI element. #2211
- Fixed a crash when attempting to repair too many broken equipment pieces.
- Fixed phantom quantity number appearing in the looting window.
- Prevent looting animation to be played when the character is dead. #1569 #1793 #2194
- Mastering floating in the air fixed.
- Fixed a disconnect when trying to log in while another session is still active.
- Status effects for some cards not working fixed. #2225
- Fixed unavailable skills being shown as available for skill transfer.
- Friendlist and party state not getting updated when moving between zones fixed. #2204
- Fixed the bug that sometimes caused the character to suffocate when being on the ground after being teleported from under the water.
- Fixed a client synchronization bug when changing weapon type while wearing a shield. #1994
- Fixed unavailable weapon types sometimes being shown in the weapon type change dialog.
- Fixed repairing items that are in the inventory not being synced properly with the client.
- Incorrect Anger Management weapon requirements fixed.
- Cure skill not removing bleeding effects fixed. #2218
- Fixed some attributes being shown incorrectly in the
/attributes
command output. - Fixed bad chair structure spawn in Prontera City. #1862
- Fixed a bug that prevented non-aggressive monsters from stopping attacking players after inactivity.
- Missing weapon icons added.